Playtest terms
Last updated 13 November 2026
These terms cover the Stacked alpha playtest: the playtest request page on playstackedgame.com, the playtest access codes, and the pre-release builds we hand out for it. The alpha playtest is separate from any playtest run through Steam, which follows Steam's own terms. "We" and "us" means the developer of Stacked. "You" means the person requesting a code or playing the playtest. By requesting a code, activating one, or playing a playtest build, you agree to these terms. If you don't agree, don't request a code or play the playtest.
1. Who can join
- You must be at least 13 years old. If you're under 18, or under the age of majority where you live, a parent or guardian must agree to these terms for you.
- One code per person. Requesting more than one, or using several networks or identities to get extra codes, can get all of your codes revoked.
- You must be allowed to use Steam, because online matches run through it.
2. Your code
- Your code is personal. Don't sell, trade, give away or publish it.
- A code activates on the first PC that uses it and stays tied to that PC. If you change computers, ask us to move it.
- Anyone with your private request link can see your code, so keep the link to yourself.
- We can revoke a code at any time, for example if it's shared, sold, used to break these terms, or obtained through automated or duplicate requests. A revoked code stops working the next time the game checks it.
3. Your in-game name
- The name you request is signed into your code and is how other players see you. It can't be changed in the game.
- Don't pick a name that impersonates someone else (including us), is hateful, sexual or harassing, or advertises something. We can revoke the code of anyone whose name breaks this rule.
4. The playtest build
- The playtest is unfinished software. Expect bugs, crashes, balance changes, lost progress, unlocks and stats being reset, and features that change or disappear.
- We give you a personal, non-exclusive, non-transferable and revocable licence to install and play the playtest builds for personal, non-commercial use while the playtest runs. You don't get any ownership of the game or anything in it.
- Don't copy, share, upload, sell or rent the game files. Don't decompile, reverse engineer, extract or modify the game, except where the law says you're allowed to.
- The playtest is free. We may change it, pause it or end it at any time, with or without notice.
5. Fair play
While playing the playtest you must not:
- cheat, use bots, aimbots or other third-party tools that change how the game plays, or knowingly exploit bugs to win;
- harass, threaten or abuse other players;
- interfere with the game, the request page or our servers, including flooding them with requests, probing for weaknesses, or getting around rate limits and bot checks;
- try to access other players' codes, accounts or data.
If you find a bug that could be abused, tell us instead of using it.
6. Sharing and streaming
You can take screenshots and record, stream and post video of the playtest, including on monetised channels, as long as you make clear it's a playtest build. You can't share the game files, your code or other players' codes. We may ask you to take down content that shows something we haven't announced, and we'd appreciate it if you did.
7. Feedback
If you send us feedback, ideas or bug reports, we can use them to improve Stacked without paying you or crediting you. You don't give up any rights to your own ideas by sending them.
8. What we collect and why
When you request a code, we store:
- the in-game name you chose;
- your IP address, and the country Cloudflare places it in;
- your browser's user agent and language, your time zone, and the site that linked you to us;
- the time of the request.
When you visit the request page, we record your IP address, country, browser user agent and the site that linked you, at most once an hour. When you activate a code, we store a one-way fingerprint of your computer (a hash of its operating system ID, not the ID itself) and the IP address you activated from.
Playtest builds also send us gameplay data while you play: when you launch the game and which build, a check-in every few minutes while it's running, and the results of matches you finish (mode, arena, win or loss, rounds, kills, deaths, match length, how many players and bots, how the match was hosted, and the mutations picked).
We use this to hand out and protect codes, stop duplicate and automated requests, fix bugs, and balance the game. We don't sell it, and we don't use it for advertising. The request page sets no cookies; it keeps your request in your browser's local storage so it can show your code again.
9. How long we keep it, and your choices
- We keep playtest data while the playtest runs and delete or anonymise it within 90 days after it ends. We may keep records of abuse longer if we need them to stop it happening again.
- You can ask us what we hold about you, ask us to correct it, or ask us to delete it. Deleting your data also revokes your code, because the code can't work without it.
- Depending on where you live, you may have further rights under data-protection law, such as the right to complain to your local regulator.
10. Other services
The request page runs behind Cloudflare, which handles the traffic, the bot check (Turnstile) and anonymous visitor statistics. Online matches run through Steam, operated by Valve. Each of these services has its own terms and privacy policy, which apply to your use of them.
11. Ending your access
You can stop playing at any time by uninstalling the game. We can end your access, revoke your code or end the whole playtest at any time, for any reason, including a breach of these terms. When the playtest ends, the playtest builds stop working. Sections 4 (ownership), 7, 8, 9, 12 and 13 still apply after your access ends.
12. No warranty
The playtest is provided "as is" and "as available". As far as the law allows, we make no promises that it will work, be available, be free of bugs or be safe for your data or your computer, and we disclaim all implied warranties, including fitness for a particular purpose. Back up anything important before installing pre-release software.
13. Limits on our liability
As far as the law allows, we aren't liable for any indirect, incidental or consequential loss, or for lost data, progress or profits, arising from the playtest. Because the playtest is free, our total liability to you for anything related to it is limited to 10 US dollars. Nothing in these terms limits liability that can't be limited by law, and nothing removes consumer rights you have under the law where you live.
14. Changes to these terms
We may update these terms as the playtest changes. We'll change the date at the top when we do, and for significant changes we'll let players know on this page or in the game. If you keep playing after a change, the new terms apply.
15. Contact
For questions about the playtest, data requests, or to report a bug or a player, email [email protected].