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Playtest terms

Last updated 13 November 2026

These terms cover the Stacked alpha playtest: the playtest request page on playstackedgame.com, the playtest access codes, and the pre-release builds we hand out for it. The alpha playtest is separate from any playtest run through Steam, which follows Steam's own terms. "We" and "us" means the developer of Stacked. "You" means the person requesting a code or playing the playtest. By requesting a code, activating one, or playing a playtest build, you agree to these terms. If you don't agree, don't request a code or play the playtest.

1. Who can join

2. Your code

3. Your in-game name

4. The playtest build

5. Fair play

While playing the playtest you must not:

If you find a bug that could be abused, tell us instead of using it.

6. Sharing and streaming

You can take screenshots and record, stream and post video of the playtest, including on monetised channels, as long as you make clear it's a playtest build. You can't share the game files, your code or other players' codes. We may ask you to take down content that shows something we haven't announced, and we'd appreciate it if you did.

7. Feedback

If you send us feedback, ideas or bug reports, we can use them to improve Stacked without paying you or crediting you. You don't give up any rights to your own ideas by sending them.

8. What we collect and why

When you request a code, we store:

When you visit the request page, we record your IP address, country, browser user agent and the site that linked you, at most once an hour. When you activate a code, we store a one-way fingerprint of your computer (a hash of its operating system ID, not the ID itself) and the IP address you activated from.

Playtest builds also send us gameplay data while you play: when you launch the game and which build, a check-in every few minutes while it's running, and the results of matches you finish (mode, arena, win or loss, rounds, kills, deaths, match length, how many players and bots, how the match was hosted, and the mutations picked).

We use this to hand out and protect codes, stop duplicate and automated requests, fix bugs, and balance the game. We don't sell it, and we don't use it for advertising. The request page sets no cookies; it keeps your request in your browser's local storage so it can show your code again.

9. How long we keep it, and your choices

10. Other services

The request page runs behind Cloudflare, which handles the traffic, the bot check (Turnstile) and anonymous visitor statistics. Online matches run through Steam, operated by Valve. Each of these services has its own terms and privacy policy, which apply to your use of them.

11. Ending your access

You can stop playing at any time by uninstalling the game. We can end your access, revoke your code or end the whole playtest at any time, for any reason, including a breach of these terms. When the playtest ends, the playtest builds stop working. Sections 4 (ownership), 7, 8, 9, 12 and 13 still apply after your access ends.

12. No warranty

The playtest is provided "as is" and "as available". As far as the law allows, we make no promises that it will work, be available, be free of bugs or be safe for your data or your computer, and we disclaim all implied warranties, including fitness for a particular purpose. Back up anything important before installing pre-release software.

13. Limits on our liability

As far as the law allows, we aren't liable for any indirect, incidental or consequential loss, or for lost data, progress or profits, arising from the playtest. Because the playtest is free, our total liability to you for anything related to it is limited to 10 US dollars. Nothing in these terms limits liability that can't be limited by law, and nothing removes consumer rights you have under the law where you live.

14. Changes to these terms

We may update these terms as the playtest changes. We'll change the date at the top when we do, and for significant changes we'll let players know on this page or in the game. If you keep playing after a change, the new terms apply.

15. Contact

For questions about the playtest, data requests, or to report a bug or a player, email [email protected].